
Human
Empires, armies and order. What people have built, they also defend.
5.0 out of 5 stars from 7 reviews
Conquer territory near you on the real world map: outside on foot or by bike. Or set out from home with your RPG character and conquer contested territory. Collect cards, build your deck and face other players in card duels, for territory and for coins that buy card packs.
Live in the browser. Something new arrives every week.
The game opens with the same question as this page: onto the map or to the card table. Both belong to one world, and each works on its own.

Explore the world, claim territory. Your route draws the border, your city becomes your hunting ground.
More about the world map
Play cards, build decks. A commander leads your deck, and the duel runs at the table, on the sofa, on the train.
More about the card game
A real lap around the Rotes Rathaus in Berlin: 654 meters, just under eight minutes. Walk, run, cycle: movement is your move.
If you cannot get out, your RPG character sets out from a spawn point. More on that below.
Real streets, real buildings, one shared map for everyone. This lap secures 18,600 square meters.
Already in the gameNew land earns you coins, and coins buy card packs.
A rival lap cuts its piece out of your territory. The rest stays yours, and you can take it back.
Already in the gameEnter the game
Your character starts at a spawn point, a fixed place on the real world map, and moves through the real streets from there. You explore cities you have never been to and conquer contested territory, even from your sofa. Your character’s laps become territory too. Spawn points, quests and cards change with every card release.
Every closed lap opens a rift. Dimensions of this Earth collide: legends, machines, angels and demons suddenly stand in real places.
Each season is a chapter of this story, with new commanders, quests and spawn points. What a season brings never returns, and what you earned stays valid.
Collect cards, put your deck together and discover the world behind every character. Each commander brings their own battlefield.
Your trading card collection grows outside and at the table. All four ways are already live in the game.
Already in the gameAll four ways in detail Your trading card collection
In the arena you play your cards against others. Before the duel, rock paper scissors decides who gets to choose home or away.
Already in the gameThe map decides where conflicts arise; the card duel decides who makes use of them. If the owner is online, a live card duel decides who keeps the ground.
Both of you play on your commander’s battlefield.
You play on their commander’s battlefield.
Already in the gameHow a duel works
Every card belongs to a faction, and every faction has its color and its way of fighting.

Empires, armies and order. What people have built, they also defend.

Steel, machines and cold precision. Progress does not ask for permission.

Forest, root and pack. What grows takes back what belongs to it.

Light, vigil and judgment. Heaven protects, and it forgets nothing.

Fire, pact and price. Every power can be had, and each has its price.

Stars, orbits and the silence in between.
Spawn points, quests and cards change with every season. What you earned stays valid.
Enter the gameRules, comparisons and ways into the game, every page one click away.