MapRaiders
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Planned

Seasons

How MapRaiders keeps growing

MapRaiders keeps growing after the beta opens: new cards and goals arrive in monthly seasons, bundled into two larger releases.

Sign up now. Game access opens after 1,000 confirmed sign-ups worldwide and the beta release.

Leonidas, The King of the Death Watch, on his throne, commander at the end of season 1
Season 1 finaleThe King of the Death WatchLeonidas
Planned

One month

A season, once every calendar month

One season runs for a full calendar month. Everything in a season is earned by playing. There is no purchase that skips the ladder or hands you the finale early.

If a separate style track ever comes, it will carry profile flair and keepsakes only: no cards, no strength.

  1. Every week

    A weekly checkpoint pays out cards from that season’s deck.

  2. The whole month

    The season ladder fills from official matches, wins, learning commanders, exploring ground and creating success stories to share.

  3. Last days of the month

    The finale gives the last season card and the season’s commander.

Week 1 is open. Your season ladder grows with every match you play.
Planned

The finale

Every season ends with a commander

The commander of a season comes through its finale. The first two are set.

Every week of Season 1, your matches and the ground you walk add cards from his watch to your collection: a captain without a heartbeat, a gladiator of ash, the watcher with the broken horn, the keeper of unspoken farewells. Reach the finale, and the king himself joins them as a commander for your deck. Hell gave him a throne, and he had it set down where his watch makes camp, far from Lucifer's court. He swore his oath to his own, and every one of them has a place beside his throne.

  1. Season 1

    Leonidas

    The King of the Death Watch

    Hell

  2. Season 2

    Jack

    Nature

  3. Season 3

    Not decided yet

Planned

Releases

Two releases carry the seasons

Release 1 opens with starter decks for all eight camps, and each monthly season adds new cards. A second release later expands the same camps.

  1. Release 1

    Starter decks for all eight camps.

  2. Every season

    New cards, earned through that season’s goals.

  3. Release 2

    Expands the same eight camps.

Planned

Camps

Every season belongs to a camp

Season 1 brings new cards for Hell, season 2 for Nature. Each season’s cards belong to one of the eight camps.

Next

Your path. Your land. Your deck.

Sign up now. Game access opens after 1,000 confirmed sign-ups worldwide and the beta release.

The Unshackler, Antiquity camp commander illustration
CommanderAntiquityThe Unshackler