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One release, one chapter

Seasons and season pass in MapRaiders

Seasons are how MapRaiders grows: every card release opens a season, a new chapter of The Collision with its own cards, quests, spawn points, missions and a season pass with a commander at its end.

Live in the browser. Something new arrives every week.

The whole game

One real world map, three ways to play

MapRaiders is a location-based game, an open-world action RPG and a trading card game (TCG) on one real world map: a Pokémon GO alternative you can also play from home. Walk, run or cycle outside with GPS, and your loops become territory on the real map. From home, your own 3D character plays the same map, the same streets and the same territory, live with the same players, with quests, raids at spawn points and vehicles. In that world you also collect trading cards for a card game of their own, with commander decks and live duels for land. All of it is one story, The Collision. Each season is a chapter, and what a season brings never returns but stays valid.

  1. MapRaiders app: parchment street map of Pariser Platz, Ebertstraße and Straße des 17. Juni in Berlin, with the RPG button on the left
    OutsideThe world map, here in Berlin. Many missions lead you out here.
  2. Duel in the MapRaiders trading card game in the browser: the bot's commander and its face-down hand at the top, cards on both sides of the battlefield, your commander, your hand and the action bar at the bottom
    At the tableA duel in the card game. This is where the cards of a season end up: on the battlefield.
  3. MapRaiders arena before a match: the dialog home or away, rock against scissors has decided who may choose
    In the arenaHome or away before a match. Duels against other players count toward your missions.

Real screenshots from an earlier test build of the game. The interface in these shots is German.

Already in the game

What a season is

A season begins with a card release and lasts until the next one. Each season is a chapter of The Collision: its quests tell the story, its cards carry it, its spawn points mark where its legends are set.

Each season brings missions, rewards and a commander at the end of the pass. Seasons are already live in the game, and numbers and details can still change from season to season.

Daily tasks and weekly missions fill the pass

A season is split into weeks and days. Every day brings new daily tasks, every week a set of weekly missions. Complete them and you earn season XP, which moves you up the season pass.

  1. I
  2. II
  3. III
  4. IV

The missions cover both halves of the game: laps and territory outside, decks and matches at the table.

How the season pass works

The season pass runs through the whole season. It fills as you play: a find you pick up, a lap you close, a duel against another player, a weekly mission you complete. Step by step you move toward the end of the pass.

The pass has 100 steps, and along the way it pays out cards and card packs, coins, vehicles and new looks.

A commander at the end of the pass

At the end of the season pass waits a pack that always holds a commander. A commander leads a deck and does not count toward its 50 cards, so a new commander means a new way to build.

New commanders open new spawn points on the world map, at the places where their stories are set.

A season from the first day to the last

  1. IEvery weekNew weekly missions every week and new daily tasks every day. They bring season XP.
  2. IIThe whole seasonThe season pass fills as you play, outside and at the table.
  3. IIIThe last daysIf you reach the end of the pass, a pack that always holds a commander joins your collection.

Everything in a season is earned by playing

Cards, steps on the pass and the commander at its end come from playing. There is no shortcut to the end of a season.

  1. Already in the gameIOn the mapFind cards at real places, and earn coins for new territory to buy card packs.
  2. Already in the gameIIIn the arenaProve yourself in card duels against other players and earn coins for card packs.
  3. Already in the gameIIISeason passEvery season brings a season pass. Season XP from finds, laps, territory, daily tasks and weekly missions fills it, and it pays out cards, packs and, at its end, a commander.
  4. Already in the gameIVDeck building challengesHand in spare copies and receive a reward card.

Season XP from finds, laps, territory, daily tasks and weekly missions fills the season pass, and the pass pays out more than cards: card packs, coins, vehicles for your figure and new looks.

The season pass is one of four ways to get cards. The others are finds and claimed territory on the map, card duels in the arena, and deck building challenges for spare cards.

What happens when a season ends?

The next season begins with the next card release, with new cards, quests, missions and a new pass. What a season brought does not come back in later releases, but what you earned stays with you: cards and rewards stay valid and playable for good.

Every card of a season belongs to a faction, so your album shows the colors and the seasons you were part of.

Already in the game

What runs in the game today

The season is live with daily tasks, weekly missions and the season pass, and so are the world map, spawn points in real cities, card finds and the card game against the bot and other players.

What each new season brings is announced here and in the game.

Live in the browser. Something new arrives every week.