The MapRaiders trading card game (TCG)
MapRaiders is a trading card game (TCG) that lives on a real map. One commander leads fifty cards, your building cards are your lives, and every card carries a piece of the story.
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One real world map, three ways to play
MapRaiders is a location-based game, an open-world action RPG and a trading card game (TCG) on one real world map: a Pokémon GO alternative you can also play from home. Walk, run or cycle outside with GPS, and your loops become territory on the real map. From home, your own 3D character plays the same map, the same streets and the same territory, live with the same players, with quests, raids at spawn points and vehicles. In that world you also collect trading cards for a card game of their own, with commander decks and live duels for land. All of it is one story, The Collision. Each season is a chapter, and what a season brings never returns but stays valid.

A duel in progressCommander against commander, with cards on both sides of the battlefield. With the action bar at the bottom you play cards and end your turn. 
Home or awayBefore the match, rock paper scissors decides who chooses. Home means: you begin, and your commander sets the battlefield.
Real screenshots from an earlier test build of the game. The interface in these shots is German.
What kind of trading card game is MapRaiders?
The MapRaiders trading card game (TCG) is a duel for two. Each side brings a commander, a deck of fifty cards and five buildings. You play units, give commands, set traps and shape the battlefield with terrain.
The card game is one half of MapRaiders. The other half happens outside, where you claim real territory on foot. Each works on its own: the card game runs at the table, on the sofa, on the train.

Two kinds of card: commander and play cards
There are two kinds of card: the commander, and the play cards that make up your deck. Play cards come as units, commands, traps and terrain, and any of them can serve as a building card, one of your lives.
Leads your deck and lies face up beside it. It does not count toward the fifty cards.
Fights on the battlefield, attacks and defends.
An action you play from your hand. It takes effect once and is gone.
Lies face down and triggers when its moment comes.
Changes the battlefield for as long as it stays in play.
Two card backs
Every card carries one of two backs: commander or play card. Units, commands, traps and terrain share the play card back. From behind they all look the same, so a rare card gives nothing away until it is turned over. Building cards have no back of their own: they are play cards from your deck, lying face down under your buildings as your lives.


Deck building: one commander, fifty cards
Deck building starts with the commander. It leads the deck, stands beside the fifty cards and decides which cards may go in. Choose the commander first, then the plan, then the cards.
Your deck is the part of your collection that you take into a match. The collection can be larger than any single deck. Cards and decks never expire.
Six factions, six colors
Every card belongs to one of six factions: Human (red), Technology (blue), Nature (green), Heaven (yellow), Hell (black) and Cosmos (purple).
The story behind them is The Collision. The seam between the dimensions tears open, and figures from all ages and worlds stand on the real map.
How a match runs
Before the match you choose home or away. Home means: you begin, and your commander sets the battlefield. Both sides start with five cards in hand.
A turn has three steps: draw, activate, attack. Nobody attacks on their own first turn. When a building falls, its building card is turned over. Whoever has no building left standing loses.
An online trading card game with a real map
MapRaiders is an online trading card game: your collection, your decks and your matches are kept with your account. You play against the bot or against other players, and in a duel nobody loses cards from their collection.
You can try it in the browser without an account: a match against the bot starts right away, so you can learn the rules first.
Where your cards come from
There are four ways to get cards, and all of them are already live in the game. Everything is earned by playing.
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Already in the gameIOn the mapFind cards at real places, and earn coins for new territory to buy card packs. -
Already in the gameIIIn the arenaProve yourself in card duels against other players and earn coins for card packs. -
Already in the gameIIISeason passEvery season brings a season pass. Season XP from finds, laps, territory, daily tasks and weekly missions fills it, and it pays out cards, packs and, at its end, a commander. -
Already in the gameIVDeck building challengesHand in spare copies and receive a reward card.
What you collect goes into your album. There are rarity levels, and many cards also come as gold and prism prints with different light. The rules of the card stay the same.
Live in the browser. Something new arrives every week.




