Shop
The shop: card packs for coins you earn by playing
Everything in the shop costs coins, and coins are earned by playing: new ground, won duels, tasks and the season pass. There is nothing to buy with money. Whatever the shop carries is the same card anyone can earn, never a stronger one.
Live in the browser. Something new arrives every week.

On the shelf
What the shop carries
A pack stays sealed until you open it, so nobody knows beforehand which cards are inside. Before you buy, the shop shows what a pack can hold, and different kinds of packs cost different amounts of coins.
Faction packs
Sealed packs in the colors of the card frames, one for every faction, and rarer finds besides.
Gold and prism
Many cards also turn up as gold or prism prints, foil cards that catch the light: the same card with the same numbers.
My packs
Packs from daily tasks, weekly missions and the season pass wait in your collection until you open them.
Never for sale
What the shop never sells
Whatever the shop carries, the walking and the playing stay yours. That is why there is no pay-to-win in MapRaiders.
Strength
Every card in the shop is the same card anyone can earn, never a stronger one.
Time
No build time and no upgrade time.
Resources
No resources and no energy.
Ground
No territory and no area. Ground is walked, never bought.
Season progress
No steps on the season pass. Every step is played.
Season pass
A commander waits at the end of the season pass
Every card release opens a season, a chapter of The Collision. The season pass runs through the whole season and fills as you play: finds, laps, territory, duels, daily tasks and weekly missions.
Along the way it pays out cards, packs, coins, looks and vehicles, and at its end waits a pack that always holds a commander. No purchase skips a step.
- Daily tasksShort goals for every day
- Weekly missionsEach one gives a pack
- Season tasksBigger goals for the whole season
- VehiclesBike, car, plane and fighter jet
FinaleA pack that always holds a commander
Each season brings its own commanders, and its cards carry their story. One of them waits at the end of the season pass.
Opening a pack
One card at a time, in the light
You open a pack card by card. Tilt your phone or move the mouse, and the foil follows the light.
Swipe a card away for the next one or reveal them all at once, and see the whole pull at the end.
Where packs come from
Packs come from playing
The shop is only one way to packs. Most of them come from what you do anyway: walking, dueling and finishing your tasks.
- Shop
Bought with coins you earned by playing.
- Tasks and missions
Daily tasks and every finished weekly mission give packs.
- Season pass
Packs along the way, and a commander at the end.
- Finds and challenges
Card finds on the map and deck building challenges for spare cards.
Next
Played and walked. Never bought stronger.
Live in the browser. Something new arrives every week.
