Camp · Hell
Hell is one of the eight camps of MapRaiders. Your commander class decides what you may play.
Sign up now. Game access opens after 1,000 confirmed sign-ups worldwide and the beta release.
Lucifer, the Fallen Morning Star, commander of Hell. Shown in alternative art: the same card with a rarer picture (planned).
Commander and collection
Ability, in plain words: Once per your own turn, rest two free crates and sacrifice one of your own Ashen Court units to bring back a different, similarly costed Ashen Court unit from your discard pile, rested.
Deck (collection group): Ashen Court
Classes:
No other commanders for this camp are public yet.
Why this figure leads the camp
Black wings broken at the joint, a crown of light split by glowing cracks, a throne of ash he chose himself. Up in Heaven, Gabriel still carries the morning from door to door. Lucifer once carried the same light and traded it for a throne of his own; the only thing that came through the fall unbroken is a single white feather. At his court Mephisto keeps the contracts, and every return is written into one: once per turn he rests two crates and sacrifices a non-token Ashen Court unit of his own to call another back from the discard pile to his staging area, rested. The one who returns may cost at most one more than the one who paid, and never more than five. Faust still has a wish outstanding.
How the camp plays
You pick your camp with your first territory and draw from it during basic training, so you start with a deck you can actually play. After basic training, drops are no longer tied to your camp and lean towards your commander.
The other seven camps
Sign up now. Game access opens after 1,000 confirmed sign-ups worldwide and the beta release.