Camp · Antiquity
Antiquity is one of the eight camps of MapRaiders. Your commander class decides what you may play.
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Commander and collection
Ability, in plain words: Every time a Free Arena unit wins a fight, you draw a card and discard one in return.
Deck (collection group): Free Arena
Classes:
No other commanders for this camp are public yet.
Why this figure leads the camp
A purple band on the arm, a spear that answers only to him, a gaze that sizes up every opponent before the first strike ever lands. In the free arena, no title and no origin matter, only the victory you win with your own hands, fight after fight. Every win only makes him faster for the next one: once in his turn, after a Free Arena unit has struck down an enemy in combat, he draws a new card, discards an old one in trade, and is ready for the next opponent before the crowd even stops cheering. No throne, no crown, only the next fight. Whoever fights for him fights for the same glory he won for himself first.
How the camp plays
Vanguard and convoy push into the fight, because every won battle pays off at once, card for card.
You pick your camp with your first territory and draw from it during basic training, so you start with a deck you can actually play. After basic training, drops are no longer tied to your camp and lean towards your commander.
The other seven camps
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