Camp · Steel
Steel is one of the eight camps of MapRaiders. Your commander class decides what you may play.
Sign up now. Game access opens after 1,000 confirmed sign-ups worldwide and the beta release.
Commander and collection
Ability, in plain words: Once per turn, rest a crate to give a magnetically upgraded Free Workshop unit +2,000 attack until end of turn.
Deck (collection group): Free Workshop
Classes:
Other public commanders in this camp: DIRECTIVE
Why this figure leads the camp
A heavy silver frame, one shoulder patched asymmetrically, rivets and improvised toolbags everywhere. He was once a number on a factory line, until he pried off his old nameplate, and a companion at his side gave him a new one, hand engraved. That is why he, of all machines, leads the Free Workshop: he knows what it means to become something of your own out of spare parts. Once per turn he rests a crate to charge one of his own Free Workshop units already magnetically attached with two thousand extra power until the end of the turn. Not a hero built to win, but one assembled from what was left over: every rivet on him says strength does not come from the factory, it comes from what you make of it yourself.
How the camp plays
Vanguard and deep sea bring the mass, while magnetically attached cards deliver the decisive surge.
You pick your camp with your first territory and draw from it during basic training, so you start with a deck you can actually play. After basic training, drops are no longer tied to your camp and lean towards your commander.
The other seven camps
Sign up now. Game access opens after 1,000 confirmed sign-ups worldwide and the beta release.