MAPRAIDERS
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Camp · Capital

Capital

Capital is one of the eight camps of MapRaiders. Your commander class decides what you may play.

Sign up now. Game access opens after 1,000 confirmed sign-ups worldwide and the beta release.

The Oilman – King of Black Gold, portrait of the Capital camp commander
The Oilman – King of Black Gold, Capital commander card

Commander and collection

The Oilman – King of Black Gold

Ability, in plain words: At the start of your turn, you get back a spent crate, as long as you hold the front with an Industrial Empire unit in play.

Deck (collection group): Industrial Empire

Classes:

ConvoyBastion

No other commanders for this camp are public yet.

Why this figure leads the camp

The Oilman – King of Black Gold

He never conquered a field, his fortune never needed a battle. A gold watch, a dark suit, a gaze that counts numbers instead of enemies. His empire does not grow through conquest but through interest: as long as he holds the front and his Industrial Empire stands on the field, he draws another already rested crate from his reserve at the start of every main phase. He never has to win anything back, his money simply keeps working. Whoever plays against him is not fighting an army, but a man whose fortune keeps compounding on its own.

How the camp plays

What the camp means in play

Colour: old gold

Convoy and bastion keep the supply line running while the Oilman draws fresh crates from his reserve, turn after turn.

You pick your camp with your first territory and draw from it during basic training, so you start with a deck you can actually play. After basic training, drops are no longer tied to your camp and lean towards your commander.

Collections in this camp

  • Industrial Empire

The other seven camps

All eight camps

Sign up for the beta

Sign up now. Game access opens after 1,000 confirmed sign-ups worldwide and the beta release.