A territory game app should be more than a dot on a map that vanishes after five minutes. MapRaiders combines GPS, persistent land claiming, a decay engine, and a defense system that makes conquest feel real. Walk a street and it's yours. As long as you keep defending it.
Notify me at launchA territory game app lets players permanently claim, defend and grow real-world map areas. Unlike capture-style games (gyms, portals), ownership is persistent, even when the player is offline.
Four mechanics make the difference between a real territory game and a capture game:
Walk, run or cycle a street. Your GPS trail draws the territory under your name as a visible polygon on the live map.
Skip your territory for too long and it starts shrinking daily. Activity holds the land, not money.
Seven different mini-games decide attacks: Tic-Tac-Toe, Rock-Paper-Scissors, Mini-Chess and more. Strategy beats grind.
Multiple players can hold a territory together. Clan ground is harder to crack: a single attacker isn't enough.
Pokémon GO gym captures are fleeting. You can hold a gym for hours and earn coins, but the gym is a point on the map, not an area. There's no real-estate logic, no land you actually own.
Ingress portals work the same way. Points connected by links into triangle fields. The game has fields, but no persistent land ownership. Stop playing for a week and you don't lose “your neighborhood”, because it was never really yours.
MapRaiders flips that around. The territory is the resource, not the point on top of it. You gain land, you lose land, you hand off land. Like an actual spatial game.
The same loop works across very different player types:
Note: testers are internal beta participants from the closed beta. We use first name plus initial at their request, for privacy. The reviews you see here are translated from the German originals. Schema.org marks them with translationOfWork so the translation chain stays visible.
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